PIKUBYTES // The Dust Has Settled: My Personal E3 2015 Highlights

The Dust Has Settled: My Personal E3 2015 Highlights

Boner-inducing trailers and awkward “pause for applause” moments, 30’s inspired indies and modern holograms, lots of yays and some nays. I still haven’t digested all the information that E3 bombarded us with last week. It’s obvious that the in-game worlds are getting bigger, more emergent and visually stunning, making you lose sleep over your next rig upgrade. Brace yourselves, we’re in for a very […]

THE WORLD NEEDS MORE PILLARS OF ETERNITY: MY WEEK AS A WATCHER // PIKUBYTES

The World Needs More Pillars of Eternity: My Week as a Watcher

Depth. Substance. It only took me a few hours of playing Pillars of Eternity to realise that something’s been missing in my recent gaming conquests. Truth is, I’ve grown so accustomed to action-packed and explosive AAA cutscenes that I’ve forgotten how engaging a good piece of writing can be. So I just want to bring […]

How Video Game Photographers Redefine Art

While game designers work to create immersive virtual worlds, there are those who wander around such spaces to capture the atmosphere, spectacular sceneries and engaging objects. The works of in-game photographers, such as Duncan Harris, Joshua Taylor, Leonardo Sang, James Pollock, or Ian Andrews, portray their unique ways of gazing at the world of pixels. […]